ANNO 1800 - Game Audio Internship
Aktualisiert: 5. Okt 2021
In 2018 I had the opportunity to do an internship as an Audio Designer at Ubisoft BlueByte GmbH. There I worked on Anno 1800, an economic-simulation game. And I learned firsthand not only how the gaming industry works, but also all the work that goes into producing such games. Besides the tasks as an audio designer, I have set videos to sound and dialogs.